The armed professional is always expanding and polishing his martial capabilities. Weapons’ training is the primary emphasis, but empty-handed training also has its place. One of the modalities that we train in BattleHand™ is in armed/armored grappling. Here, getting away from most connotations of the term “grappling,” we are referring to engaging in the extremely close martial context, where, while armored and armed, the intent is to break the enemy as quickly as possible by applying body/mass/force to do structural damage to the opponent.
As is the rule in weapons’ combat, in armored grappling we train to stay on our feet. We don’t want to get into a wrestling match with the opponent. The aim is to break the opponent as quickly as possible and be able to move on. There is very little body-to-body contact. The more body-to-body contact there is, the more contact points the opponent has to wrestle against. The fewer contact points applied against the opponent, not only is he less able to engage in counter-movements, but the more force you are able to apply to areas that will mostly effectively leverage a break on the enemy.
In the following video, Hunter B. Armstrong, explains one major difference between old style battlefield jujutsu, or grappling, and modern day sport jujitsu.
A main difference between them is the presence of break-falls in the modern systems. Old style battlefield systems do not have break-falls. Break-falls developed on mats so that many people could do the techniques many times in a safe environment without injury. Therefore, going to the ground became an end in itself in modern systems.
Old style battlefield systems do not consider going to the ground as an end goal. To the contrary, the battlefield combatant wants to avoid, if at all possible, going to the ground on the battlefield; the conditions with multiple opponents and weapons make going to the ground very undersirable. Therefore, battlefield combatants needed the grappling to break the enemy before he hit the ground.
Some examples of grappling, specifically demonstrating the principle of “draping.”